After Demons

Ahbee Limited, trading as ahbee, is an independent games studio, with our home in the enchanting county of Cornwall, in the UK. Our team play to their core strengths of 2D art, design and game mechanics programming, to create fun, engaging and replayable titles.

After Demons is our first game in development, and its selection as a Starter Fund project will enable us to complete a polished playable demo, to showcase for further investment.

The Starter Fund will allow ahbee the opportunity to grow into a sustainable games company; providing secure and fulfilling employment for ourselves, and for those we’ll bring aboard.

Currently working our magic, ahbee will reveal more in the future.

Key features

  • After Demons is an explorative, action platformer, with a darkly colourful, 2D pixel art style, engaging enemies to fight, and epic bosses to overcome.
  • Set in an alternate reality 1600s Britain, overtaken by a demonic horde; After Demons employs novel and easy to learn mechanics, leading to deep strategic, fun and reactive gameplay.
  • Players wield multiple weapon loadouts and abilities, upgrading and expanding upon their arsenal and attack options as they progress, to explore new areas, and face stronger enemies.
  • Currently in development for Windows PC, ahbee will reveal more about our first title, After Demons, in the future.

Quote

The team at ahbee were over the moon at After Demons’ selection as a Starter Fund project. Knowing that others see the potential, that we have seen, in our game, has been genuinely valuable to us.

We applied to the Starter Fund, after self funding our project for a time, to help us complete a polished playable demo. This investment, but also access to the advice and support of the UK Games Fund team and community, are assets that we are keen to make the most of, and pay forward, as ahbee develops.

This Starter Fund is a seed of opportunity for Ahbee Limited to grow into a sustainable games company, and provide secure and fulfilling employment for ourselves, and for those we’ll bring aboard in the future.

– Joanne Clay