
Dear Edmund
Mind The Grease is an independent game studio based in Leicester, founded by solo developer Rycky. The studio was created to make original story driven games with distinctive worlds and characters. Dear Edmund is the studio’s first major project.
The Starter Fund will give Mind The Grease the opportunity to bring in specialists who share a passion for darker themes across areas such as writing, music and art. Their talent will build on the work already done on Dear Edmund, bringing greater polish to the game overall, while helping the studio take a big and important step towards completing and releasing its first game


Key features
- A narrative driven management game where the player takes on the role of a Street Overseer, balancing the demands of an authoritarian government with the needs of ordinary citizens
- Resource management, including personal wealth, taxation and food rations
- Branching narrative paths shaped by loyalty to the Party or joining the resistance against it
- A dark Victorian dystopian setting
- An upgradeable and changeable world, from furniture, windows and beds to propaganda, plumbing and building repairs
- Highly detailed pixel art bringing the Victorian dystopian setting to life
- Targeted for PC and Steam Deck
- For players who enjoy narrative driven games, management systems, difficult choices and dystopian settings
Check out the game trailer
Quote
As a solo developer, I applied for the Starter Fund because I wanted to take what I’ve built on my own and take it to the next level. I’ve spent a long time working on Dear Edmund by myself, so the chance to start bringing other people into the project is something I’m really excited about. I’m looking forward to working with people who have different skills and ideas, and learning what it’s like to build something as part of a team rather than solo. For Mind The Grease, I see this as a really important step towards becoming a proper studio, building connections within the industry and gaining the experience to keep making games. And, of course, giving Dear Edmund the chance to become the game I’ve always wanted it to be!






